AI pixel-art workbench
Pixel-native game assets, generated. Exported to your engine.
BitBench generates pixel-art characters (4/8 directions, animated), objects, tilesets, maps, UI and fonts with AI and exports them in the formats game engines actually consume.
300 free credits every month · no card required · you own everything you make
Characters that turn
Prompt once and get 4 or 8 directions on a body template, then attach walk, idle, attack and death animations per direction. Rotations stay consistent because they come from one rig, not eight separate prompts.
Pixel-native, guaranteed
Every raster passes through grid recovery, palette snapping, alpha binarisation and stray-pixel repair before you see it. No blurry upscales, no half-transparent edges, no 'AI pixel art' smear.
Exports your engine reads
Godot SpriteFrames and TileSets, Unity atlases, Phaser and Tiled JSON, Aseprite files, BMFont and TTF — with an import snippet for your engine, not just a PNG.
From prompt to playable in three steps
01
Describe
Prompt, style chips, size. The price is on the button before you click it.
02
Review and edit
Regenerate one direction, inpaint one frame, snap to your project palette. Only what you keep counts.
03
Export
Pick an engine preset. Get a zip, a manifest and the code to load it.
One async job API. REST, TypeScript SDK, MCP.
Every generation returns a job id and a cost estimate; results come back as CDN URLs, never inline base64. Scoped bb_ keys let an agent fetch the assets it needs while it builds your game, with a credit cap you set.
curl -X POST https://www.bitbench.ai/api/characters \
-H "Authorization: Bearer bb_…" \
-H "Content-Type: application/json" \
-d '{
"prompt": "knight with a blue cape",
"directions": 8,
"size": { "width": 128, "height": 128 },
"dryRun": true
}'
# → { "dryRun": true, "estimate": { "credits": 6, "usd": 0.024, "passes": 2 } }